The March Wardens
   Home      The Eastern Continent      Kingdom of Ninnegal
The Kingdom of Ninnegal
 
Description:
Ninnegal is a well-organized, thriving kingdom with strong traditions, shrewd and dedicated rulers, and with a vibrant and optimistic population. Ninnegal feels a little bit like legendary Arthurian Britain with a dash of the Rohirim and the Gondorians of Middle Earth thrown in. Ninnegal's coastal location has contributed to making it fertile and productive agriculturally. Strong communities and a well educated and trained yeomanry have helped the kingdom to prosper and the cities of Ninnegal are clean, well developed and maintained, safe to visit, and see high volumes of trade and commerce. Ninnegal's upper and middle classes are considered civilized and knowledgeable, only perhaps surpassed by those of Searath and Alvarane (and Belfegro, in the Belfegran opinion).
Location(s):
Western coast of the Eastern Continent, occupying a large tract of land averaging about 120-150 miles wide East-West and stretching over 1000 miles North-South. Ninnegal's populated areas extend into the main mountain chains that border it on the East and South-East.
Races:
Predominantly Human. In the hills and mountains nearby, their are Dwarves, Goblins, Orcs, Gnomes and some Halflings. In the forests, their are Elves and Halflings. In the Swamps, their are Goblins and Lizardfolk. The plains, the rolling grasslands (gentle moors) and the cities are almost exclusively Human domains, except for the occasional passing nomadic tribe.
Inspiration:
A mix of Gondor and Rohan, or maybe England with Yeomen, Militia, and Knights.
Naming:
Names would follow Medieval English sort of scheme.
Prevalent Class(es):
Cleric, Fighter, Ranger (or Scout), Healer, Wizard, Paladin, Knight, Rogue or Bard
Prevalent Faith(s):
TBD. Home to several militant clerical orders such as the Hospitalers or the Templars. One example is the Order of the Radiant Blade, a good aligned militant order of knights and militant clergy.
Attitudes:
Generally, a Ninnegalian tends to be forthright, honest, somewhat courageous, steadfast, and considered. They are a tolerant people but value and appreciate the merits of their own way of doing things, being fairly happy with their monarchy and its successes. They can be quite lively and passionate at times, but tend to be peacable if left to their own devices and are usually quite willing to help those in need or defend those under threat where possible. Their knights tend to be exceptionally courageous and willing to do battle with those who would threaten the weak, the innocent, or the people they are sworn to protect. The Yeomanry are a bit more pragmatic in their outlook, letting their deeds speak for them, but they too tend to be compassionate and unafraid to take on a battle if the cause is worthy. The rulers of Ninnegal have traditionally had a very powerful awareness of the reciprocal nature of "noblese oblige", known as "The Crown's Oath" in Ninnegal.
Wealth:
Comfortably well off to quite prosperous. The emphasis on productive agriculture or trade guilds and a strong and vibrant people has helped make for an economically strong kingdom. Their focus on internal and external trade has also served to swell the coffers of the kingdom and its inhabitants. The main reason they are not very wealthy is that they spend a fair bit developing their country and investing in its future as well as in combating threats to Ninnegal and to its neighbouring friends.
Military Power:
Ninnegal is militarily powerful. They have a sizable body of knights, mostly medium cavalry, who are well trained and many of whom are experienced. These knights are often backed up by members of the militant clerical orders as well. The main body of Ninnegalian military power is their superb Yeomanry. These land-owning soldiers have a stake in the future of Ninnegal and they are an educated, well-trained military force, including excellent archers, spearmen, and skirmishing forces. In extremis, Ninnegal can also levy large numbers of peasant levies (although their training and equipage is rather variable) and they can also call upon many friendly powers (Gnomes, Dwarves, and Halflings among them) to provide additional assistance in return for past or future assistance from Ninnegal.
Other Notes:
Ninnegal covers a large distance and has many hostile forces along its long mountainous borders. The country Ninnegal claims or protects is effectively split into four sections: The first is in the North near the larger forested region and the larger swamp - smaller population and a variety of nearby other races makes this a more exciting region of the country. The second region is the Central area where the capital is located and it is the most peaceful and sees a sizable amount of the kingdom's internal and external trade. The third region is the South, which is also fairly stable, though slightly less densely populated than the central area. Lastly, to the South-East, there are some large mountain valleys that contain a variety of people's whom Ninnegal and her allies try to protect. Ninnegal has sizable amounts of sea trade with other continents and islands, but has a very limited navy due to the limited amount of large timber available for construction. Ninnegal has actually made expeditions to various islands around the Eastern Continent that have strong timber bases to attempt to acquire more good lumber for shipbuilding purposes. The limited navy is augmented by members of the militant orders. Ninnegal, generally does not seem fond of Mages or Sorcerers, mistrusting their secrecy and the suspecting the source of their power.